Manuscript Title:

SPEEDY ACD BASED HAPTIC INTERFACES FOR BONE FIXATION

Author:

SHAHARYAR RAFIQ, SHAHID ALI, MUHAMMAD WASEEM IQBAL, MUHAMMAD ANWAR, MUHAMMAD AQEEL, KHALID HAMID

DOI Number:

DOI:10.17605/OSF.IO/5BHZ4

Published : 2023-04-10

About the author(s)

1. SHAHARYAR RAFIQ - Department of Computer Science, Superior University, Lahore, Pakistan.
2. SHAHID ALI - Department of Computer Science, Superior University, Lahore, Pakistan.
3. MUHAMMAD WASEEM IQBAL - Department of Software Engineering, Superior University, Lahore, Pakistan.
4. MUHAMMAD ANWAR - Department of Information Sciences, Division of Science and Technology, University of Education, Lahore, Pakistan.
5. MUHAMMAD AQEEL - Department of Software Engineering, Superior University, Lahore, Pakistan.
6. KHALID HAMID - Department of Computer Science, Superior University, Lahore, Pakistan.

Full Text : PDF

Abstract

Deployment of a pre-contoured addiction panel is a commonplace remedy for bone breakage. Turning into of addiction panel on breakage bone may be preoperative deliberate and estimated in three-dimensional (3-D) virtual surroundings the usage of virtual fact era. But traditional structures commonly rent second mouse and digital trackball because of the reality of the consumer interface, which brands the device difficult and inefficient. Inside the study, a preoperative scheduling tool organized with a 3-D haptic person interface is anticipated to permit clients to control the digital fixation plate spontaneously to regulate the maximum appropriate function for assignment on the distal medial tibia. 3-D visualization has been substantially achieved in Laptop-aided scientific evaluation and making plans. To have interaction with 3-D fashions, modern character interfaces in clinical systems especially rely upon the conventional 2nd interaction strategies thru the usage of a cursor and a 2nd presentation. There are hopeful haptic virtual reality (VR) boundaries that would allow intuitive and sensible 3-d interplay with the beneficial useful beneficial aid of the usage of VR systems and haptic strategies. However, the sensible usableness of the haptic VR boundaries in this clinical trouble stays unmapped. In this study, we endorse VR haptic interfaces, a vibroscope VR border, and a kinesthetic VR border, for scientific evaluation and making plans on volumetric scientific pictures. Vibrotactile VR border used a skull-installation VR show due to the reality of the seen output network and VR director with vibrotactile comments due to the reality of the manipulation tool. Further, the kinesthetic VR interface used a head-installation VR show due to the reality of the visible output channel and a kinesthetic strain-feedback tool because of the truth of the operation tool. We estimated those VR interfaces in a test related to medical marking on 3-D fashions, thru a manner of evaluating them with the winning modern-day-day 2nd interface because of the fact the baseline. The outcomes confirmed that the kinesthetic VR interface finished the exquisite in phrases of design accuracy, at an equal time due to the fact the vibrotactile VR interface completed the notable standings of challenge final contact time. Normal, the people favored the usage of the kinesthetic VR interface aimed at the clinical mission.


Keywords

Haptic Interfaces; Bone Fixation; Internet of Medical Things; Hierarchical Approximate Convex Decomposition.