Manuscript Title:

IMPACT OF GAMIFICATION IN STAMMERING CHILDREN’S HEALTHCARE

Author:

KHOWLA KHALIQ, MUHAMMAD WASEEM IQBAL, INAM UL HAQ, IFRAH PERVAZ, UME FARWA, M. AHMAD NAWAZ UL GHANI

DOI Number:

DOI:10.17605/OSF.IO/73U8G

Published : 2022-12-10

About the author(s)

1. KHOWLA KHALIQ - Superior University, Lahore.
2. MUHAMMAD WASEEM IQBAL - PhD, Associate Professor Department of Software Engineering, Superior University Lahore, Pakistan.
3. INAM UL HAQ - Department of IT, Faculty of Computing, University of Okara, Pakistan.
4. IFRAH PERVAZ - Department of IT, Faculty of Computing, University of Okara, Pakistan.
5. UME FARWA - Department of IT, Faculty of Computing, University of Okara, Pakistan.
6. M. AHMAD NAWAZ UL GHANI - Department of Software Engineering & Computer Science, National University of Modern Languages, Pakistan.

Full Text : PDF

Abstract

Stammering is a speech disability that makes it difficult to communicate. It is a neurological disease that cannot be cured, but it can be controlled by using a variety of approaches and practices regularly. Video games have grown in popularity in recent years as a great source of education, information, and entertainment. Health games have grown in popularity as a means of preparing them to deal with diseases. The framework of a video game for children who stammer is presented in this study. The online prototyping tool "Figma" will be used to create a working prototype of the game. The game's main page will include buttons for Tips, Play, and Progress. The tips button will give the user instructions on how to control his stammer through a variety of self-training methods. The play button, will have four game levels: level 1: Speak One Word Only, level 2: Speak Multiple Words, level 3: Speak a Sentence, and level 4: Go with Flow. The progress button will show the time that a user consumed playing the game and the score of the user. These levels will train the user to speak fluently by progressing from uttering a single word to multiple words to a complete sentence.


Keywords

Health Awareness, Video Games, Child Health, Stammering Children.